﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Imagiality.MeshProcessing
{
    public interface SceneObject
    {
        IList<NodeSceneObject> GetChilds();
        void BindID(IDGenerator generator);
        uint GetID();

        Transform Transform
        {
            get;
            set;
        }

    }
}
